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APatch 18.2

Fae Cat TFT Set 18 Ranked Comp

A tier A TFT Set 18 ranked comp for patch 18.2: how to build it, which items and augments to prioritise, and how to position it.

RerollLevel 7 Slow RollFaeSprykin

How to Play

Fae Cat is one of the easier reroll comps in the current meta, slow rolling at level 7 for three-star Tristana with Rengar as a genuine co-carry.

Core Units

Tristana

Tristana

3-cost Carry

Guinsoo's Rageblade
Kraken's Fury
Hextech Gunblade
Rengar

Rengar

3-cost Carry

Edge of Night
Guinsoo's Rageblade
Rammus

Rammus

3-cost Frontline

Lillia

Lillia

4-cost Frontline

Vi

Vi

3-cost Frontline

Kobuko

Kobuko

1-cost Frontline

Sivir

Sivir

4-cost Utility

Rakan

Rakan

1-cost Frontline

Early Game

Rammus and Vi are cheap early frontline. Play a normal econ opening while banking toward level 7.

Mid Game

Hold at level 7 and slow roll for Tristana and Rengar copies. If a Fae Emblem shows up, commit further to this exact shell.

Late Game and Final Board

Sivir becomes a viable additional damage source once you push to level 9 if your econ allows the extra push.

Best Items

Tristana wants Guinsoo's Rageblade, Kraken's Fury, and Hextech Gunblade; Rengar runs Edge of Night and Guinsoo's Rageblade; Rammus takes pure tank stats.

Best Augments

Slightly Magic Roll and Building an Army suit the early game; Heroic Grab Bag supports the mid game; Golden Ticket closes it out.

Positioning

Rammus, Lillia, Vi, and Kobuko wall the front. Keep Tristana and Rengar in separate backline corners.

Flex Units and Alternative Carries

Sivir and Rakan are the flexible slots depending on what your lobby offers.

Strengths and Weaknesses

One of the easier reroll comps in the current meta, rated Easy across the board. Its ceiling depends heavily on which emblem you find, so treat it as a flexible starting point rather than a fixed plan.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Fae Cat fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.

See what's in the guide