A tier B TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.
RerollLevel 7 Slow RollSprykinInvoker
How to Play
The Spry Squad slow rolls at level 7 with Teemo as the main carry and Kobuko as an early anchor. Put Teemo on your BFF augment slot if you have one for the bonus.
Core Units
Teemo
2-cost Carry
Tristana
3-cost Carry
Rammus
3-cost Frontline
Kobuko
1-cost Frontline
Morgana
4-cost Carry
Ancient Sentinel
4-cost Frontline
Lillia
4-cost Frontline
Veigar
1-cost Utility
Early Game
Kobuko is a cheap one-cost anchor from the start. Play a normal econ opening while banking toward level 7.
Mid Game
Hold at level 7 and slow roll for Teemo and Kobuko copies. If Teemo hits three star ahead of schedule, push levels and make Taric your main tank instead.
Late Game and Final Board
Tristana and Morgana add real secondary damage once you're at full levels, giving this comp more than one way to close out a round.
Best Items
Teemo wants Red Buff and Spear of Shojin; Tristana runs Kraken's Fury and Hextech Gunblade; Rammus and Kobuko take pure tank stats.
Best Augments
Kickstart and Building an Army I suit the early game; Heroic Grab Bag and Trade Sector II support the mid game; Golden Ticket and The Baron's Lair close it out.
Positioning
Rammus, Kobuko, Ancient Sentinel, and Lillia wall the front. Keep Teemo and Tristana in the back row.
Flex Units and Alternative Carries
Morgana and Veigar are flexible slots depending on your item drops.
Strengths and Weaknesses
Cheap and easy, with a genuine tempo spike if Teemo hits early. Its B tier rating reflects a lower ceiling than the Sprykin-based A tier picks.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the The Spry Squad fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.