APatch 18.1
Exe Cap TFT Set 18 Ranked Comp
A tier A TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.
Fast 9ExecutionerElderwood
How to Play
Exe Cap is a sibling build to The Final Forest, swapping in Soraka as a second carry alongside Ezreal behind the same five-cost-heavy Elderwood frontline. Look for Econ Wisps early and mid-game to fund the expensive board.
Core Units

Ezreal
4-cost Carry

Soraka
4-cost Carry

Kennen
5-cost Frontline

Maokai
5-cost Frontline

Ivern
5-cost Frontline

Gnar
5-cost Frontline

Taric
5-cost Frontline

Alistar
2-cost Frontline

Amumu
4-cost Frontline
Early Game
Alistar and Amumu are the cheapest pieces and can be played from the mid game onward. Prioritise economy heavily, same as its sibling build.
Mid Game
Push through level 8 while banking for your five-cost frontline. Pair Taric with Kennen once both are on board.
Late Game and Final Board
Ezreal and Soraka cover a safe ranged carry and an AP burst-and-sustain caster, giving you two different win conditions behind the same tanky shell.
Best Items
Ezreal wants Giant Slayer and Spear of Shojin; Soraka runs Spear of Shojin and Rabadon's Deathcap; Kennen takes Hand Of Justice and Striker's Flail; Maokai takes pure tank stats plus Crownguard.
Best Augments
Late Game Specialist and One Two Five! suit the early game; Late Game Scaling and Slammin' support the mid game; Upward Mobility and Baron's Lair close it out.
Positioning
Kennen, Maokai, Ivern, Gnar, Taric, Alistar, and Amumu form a very wide frontline, with Taric paired next to Kennen.
Flex Units and Alternative Carries
This comp and The Final Forest share the same shell; pivot between the two based on whether Draven or Soraka's items come first.
Strengths and Weaknesses
Two real carries behind a very tanky frontline. Like its sibling build, it's slow and gold-intensive to assemble, earning its Hard rating.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Exe Cap fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.
See what's in the guide