A tier A TFT Set 18 ranked comp for patch 18.2: how to build it, which items and augments to prioritise, and how to position it.
RerollLevel 7 Slow RollLunarRival
How to Play
Moonlight Mantis slow rolls at level 7 for three-star Diana, Hecarim, and Kha'Zix, then flexes Ezreal and Alune in as additional damage once stable.
Core Units
Diana
3-cost Carry
Hecarim
3-cost Carry
Kha'Zix
3-cost Carry
Fiddlesticks
3-cost Frontline
Ornn
1-cost Frontline
Ezreal
4-cost Utility
Alune
5-cost Utility
Aphelios
5-cost Utility
Soraka
4-cost Utility
Early Game
Fiddlesticks and Ornn are cheap early frontline. Play a normal econ opening while banking toward level 7.
Mid Game
Hold at level 7 and slow roll for Diana, Hecarim, and Kha'Zix copies. Ezreal, Alune, Aphelios, and Soraka round out the damage without needing to be three-star.
Late Game and Final Board
Three units reaching three star gives this comp a strong damage ceiling for a reroll build, with Ezreal and Alune as flexible late additions.
Best Items
Diana wants Rabadon's Deathcap and Jeweled Gauntlet; Hecarim runs Gargoyle Stoneplate and Spirit Visage; Kha'Zix takes Edge of Night and Hand Of Justice.
Best Augments
Slightly Magic Roll and Team Building suit the early game; Heroic Grab Bag supports the mid game; Buried Treasures III closes it out.
Positioning
Fiddlesticks and Ornn hold the front, with Hecarim as a mobile frontline threat. Keep Diana and Kha'Zix on forward flank hexes to jump from.
Flex Units and Alternative Carries
Ezreal, Alune, Aphelios, and Soraka are all flexible late additions.
Strengths and Weaknesses
Three units reaching three star gives this comp real damage for a reroll build. It's a Medium-difficulty reroll, since managing gold across three separate targets takes more discipline than a simpler one-unit reroll.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Moonlight Mantis fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.