SPatch 18.1
Rise and Vine TFT Set 18 Ranked Comp
A tier S TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.
RerollLevel 6 Slow RollSolarElderwood
How to Play
Rise and Vine slow rolls at level 6 for three-star copies of Xayah, Kayle, Ornn, and Sejuani, all cheap enough to hit three star reliably. This comp has a built-in Shred effect, so skip anti-armour items you'd normally prioritise.
Core Units

Xayah
1-cost Carry

Kayle
2-cost Carry

Ornn
1-cost Frontline

Sejuani
2-cost Frontline

Rakan
1-cost Frontline

Elise
2-cost Frontline

LeBlanc
2-cost Utility

Leona
1-cost Frontline
Early Game
Rakan, Elise, and Leona are cheap early bodies that fit the final shell. Play a normal econ opening while banking toward level 6.
Mid Game
Hold at level 6 and slow roll for your four core two-star-plus targets. LeBlanc can absorb leftover AP items while you look for your main pieces.
Late Game and Final Board
Four cheap units all reaching three star gives this comp a very high damage ceiling for how little gold it costs. Itemise Ornn early since he farms a bonus artifact from tanking hits.
Best Items
Xayah and Kayle both want Guinsoo's Rageblade and Giant Slayer; Ornn and Sejuani run pure tank stats.
Best Augments
Missed Connections and Building an Army suit the early roll-down; No Scout No Pivot and Heroic Grab Bag support the mid game; Buried Treasures III and Golden Ticket close it out.
Positioning
Rakan, Elise, Ornn, and Sejuani hold the front. Keep Xayah, Kayle, and LeBlanc in the back row.
Flex Units and Alternative Carries
LeBlanc and Leona are the flexible slots depending on what your lobby offers.
Strengths and Weaknesses
Extremely cheap to reach three stars across four units, giving a strong gold-to-power ratio. Do not buy XP at 2-1 on this plan; roll instead, since early levelling works against the whole reroll structure.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Rise and Vine fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.
See what's in the guide