A tier S TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.
Fast 9Elderwood
How to Play
The Final Forest pushes to a full level 9 board with Ezreal and Draven as dual carries behind an unusually five-cost-heavy Elderwood frontline. This is a slow, gold-intensive plan rated Hard to execute well.
Core Units
Ezreal
4-cost Carry
Draven
5-cost Carry
Maokai
5-cost Frontline
Kennen
5-cost Frontline
Gnar
5-cost Frontline
Ivern
5-cost Frontline
Taric
5-cost Frontline
Alistar
2-cost Frontline
Amumu
4-cost Frontline
Early Game
Alistar and Amumu are the cheapest pieces and can be played from the mid game onward. Prioritise economy heavily since the full board is expensive to assemble.
Mid Game
Push through level 8 while banking for your five-cost frontline of Maokai, Kennen, Gnar, Ivern, and Taric. Make Taric your main tank if Maokai is contested.
Late Game and Final Board
Ezreal and Draven together cover both a safe ranged carry and a high-damage melee-adjacent one, giving you two paths to close out a game once your expensive frontline is set.
Best Items
Ezreal wants Spear of Shojin and Striker's Flail; Draven runs Deathblade and Kraken's Fury; Maokai takes Protector's Vow and Evenshroud, with leftover items going to Gnar.
Best Augments
Cognitive Tax and One, Two, Five! suit the early game; Birthday Reunion and Epoch support the mid game; Upward Mobility and Call to Chaos close it out.
Positioning
Maokai, Kennen, Gnar, Ivern, Taric, Alistar, and Amumu form a very wide frontline. Keep Ezreal and Draven in separate backline corners.
Flex Units and Alternative Carries
Leftover items should go to Gnar if your main carries are already itemised.
Strengths and Weaknesses
A genuinely tanky, high-damage late-game board once fully assembled. The five-cost-heavy frontline makes it slow and expensive to build, which is why it's rated Hard alongside its S tier ceiling.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the The Final Forest fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.