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APatch 18.1

Rocket Claws TFT Set 18 Ranked Comp

A tier A TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.

RerollLevel 7 Slow RollSprykinFaeRival

How to Play

Rocket Claws was recently renamed by Mobalytics from its previous name; it's the same slow-roll shell as Fae and Furious but built around Rengar with a Sprykin Emblem instead. Put the rider augment charge on Tristana if you have one.

Core Units

Rengar

Rengar

3-cost Carry

Guinsoo's Rageblade
Edge of Night
Sivir

Sivir

4-cost Carry

Red Buff
Last Whisper
Tristana

Tristana

3-cost Carry

Hextech Gunblade
Kraken's Fury
Guinsoo's Rageblade
Rammus

Rammus

3-cost Frontline

Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Xayah

Xayah

1-cost Frontline

Ornn

Ornn

1-cost Frontline

Vi

Vi

3-cost Frontline

Ashe

Ashe

5-cost Utility

Early Game

Xayah, Ornn, and Vi are cheap frontline pieces to hold from the start. Play a normal econ opening while banking toward level 7.

Mid Game

Hold at level 7 and slow roll for Rengar, Sivir, and Tristana copies. If a Fae Emblem shows up, pivot straight into the Fae and Furious version of this shell.

Late Game and Final Board

Ashe becomes a viable fourth damage source once you push to level 9 if your econ allows the extra push.

Best Items

Rengar wants Guinsoo's Rageblade and Edge of Night, plus a Sprykin Emblem if you find one; Sivir runs Red Buff and Last Whisper; Tristana takes Hextech Gunblade and Kraken's Fury.

Best Augments

Building an Army I and Slightly Magic Roll suit the early game; Heroic Grab Bag and Ascension II support the mid game; The Baron's Lair and Golden Ticket close it out.

Positioning

Rammus, Xayah, Ornn, and Vi wall the front. Keep Rengar, Sivir, and Tristana in separate backline corners.

Flex Units and Alternative Carries

This shares its core shell with Fae and Furious; pivot toward that version if a Fae Emblem drops instead of a Sprykin one.

Strengths and Weaknesses

One of the easier reroll comps in the current meta, rated Easy across the board. Its ceiling depends heavily on which emblem you find, so treat it as a flexible starting point rather than a fixed plan.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Rocket Claws fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.

See what's in the guide