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APatch 18.1

Solar Flare TFT Set 18 Ranked Comp

A tier A TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.

RerollLevel 6 Slow RollSolar

How to Play

Solar Flare slow rolls at level 6 for cheap three-star Kayle and Varus copies. This comp has built-in anti-heal from Inferno and its own Shred effect, so you can skip anti-armour items you'd normally build.

Core Units

Kayle

Kayle

2-cost Carry

Guinsoo's Rageblade
Giant Slayer
Rabadon's Deathcap
Varus

Varus

1-cost Carry

Last Whisper
Spear of Shojin
Infinity Edge
Sejuani

Sejuani

2-cost Frontline

Warmog's Armor
Steadfast Heart
Gargoyle Stoneplate
Shen

Shen

2-cost Frontline

Leona

Leona

1-cost Frontline

Diana

Diana

3-cost Frontline

Amumu

Amumu

4-cost Frontline

Alune

Alune

5-cost Utility

Aphelios

Aphelios

4-cost Utility

Early Game

Sejuani, Shen, and Leona are cheap early frontline. Play a normal econ opening while banking toward level 6.

Mid Game

Hold at level 6 and slow roll for Kayle and Varus copies. Place your units in Lunar hexes for the bonus they grant.

Late Game and Final Board

Two cheap carries reaching three star gives this comp a strong damage-to-gold ratio, with Diana, Amumu, Alune, and Aphelios as late additions once you're at full levels.

Best Items

Kayle wants Guinsoo's Rageblade and Giant Slayer; Varus runs Last Whisper and Spear of Shojin; Sejuani and Shen take pure tank stats.

Best Augments

Backup Bows and Electrocharge I suit the early game; Heroic Grab Bag and Exclusive Customization support the mid game; Buried Treasures and Baron's Lair close it out.

Positioning

Sejuani, Shen, Leona, Diana, and Amumu wall the front. Place units in Lunar-marked hexes when available for the bonus.

Flex Units and Alternative Carries

Alune and Aphelios are the flexible late additions once you're at full levels.

Strengths and Weaknesses

Cheap and easy to execute with built-in anti-heal. Its ceiling is lower than the more expensive S tier picks, so treat it as a safe, consistent floor.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Solar Flare fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.

See what's in the guide