A tier A TFT Set 18 ranked comp for patch 18.2: how to build it, which items and augments to prioritise, and how to position it.
RerollLevel 6 Slow RollSolar
How to Play
Solar Yunara slow rolls at level 6 for three-star copies of LeBlanc, Sejuani, and Yunara, all cheap enough to hit three star reliably.
Core Units
LeBlanc
2-cost Carry
Sejuani
2-cost Carry
Yunara
2-cost Carry
Leona
1-cost Frontline
Yorick
1-cost Frontline
Azir
3-cost Frontline
Kayle
2-cost Utility
Karma
1-cost Utility
Early Game
Leona and Yorick are cheap early frontline. Play a normal econ opening while banking toward level 6.
Mid Game
Hold at level 6 and slow roll for LeBlanc, Sejuani, and Yunara copies. Azir and Kayle round out the board without needing to be three-star.
Late Game and Final Board
Three cheap units all reaching three star gives this comp a strong damage-to-gold ratio for how little it costs to assemble.
Best Items
LeBlanc wants Jeweled Gauntlet and Striker's Flail; Sejuani and Yunara run Spear of Shojin and pure tank stats respectively; Kayle takes Guinsoo's Rageblade and Giant Slayer.
Best Augments
Slightly Magic Roll and Electrocharge suit the early roll-down; Heroic Grab Bag supports the mid game; Buried Treasures III closes it out.
Positioning
Leona, Yorick, and Azir wall the front. Keep LeBlanc and Yunara in the back row.
Flex Units and Alternative Carries
Azir and Karma are the flexible slots depending on what your lobby offers.
Strengths and Weaknesses
Extremely cheap to reach three stars across three units, giving a strong gold-to-power ratio. Do not buy XP early on this plan; roll instead, since early levelling works against the reroll structure.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Solar Yunara fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.