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APatch 18.1

Weave Got This TFT Set 18 Ranked Comp

A tier A TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.

Fast 8Spellweaver

How to Play

Weave Got This runs a Spellweaver board with Ahri and Alune as dual AP carries behind Lillia's frontline. If you find a Spellweaver Emblem, you can commit to this plan as early as level 6.

Core Units

Ahri

Ahri

4-cost Carry

Jeweled Gauntlet
Striker's Flail
Nashor's Tooth
Alune

Alune

5-cost Carry

Blue Buff
Morellonomicon
Void Staff
Lillia

Lillia

4-cost Frontline

Warmog's Armor
Crownguard
Gargoyle Stoneplate
Fiddlesticks

Fiddlesticks

3-cost Frontline

Diana

Diana

3-cost Frontline

Karma

Karma

1-cost Utility

Rakan

Rakan

1-cost Frontline

Yorick

Yorick

1-cost Frontline

Early Game

Karma, Rakan, and Yorick are cheap early bodies that fit the final shell. Play a normal econ opening while you hold any Spellweaver pieces.

Mid Game

Push through level 8 and add Fiddlesticks and Diana as frontline support. Place units in Lunar hexes when available.

Late Game and Final Board

Ahri and Alune together give you two real AP threats, so a lobby denying one item line still leaves the other functional.

Best Items

Ahri wants Jeweled Gauntlet and Striker's Flail; Alune runs Blue Buff and Morellonomicon; Lillia takes pure tank stats plus Crownguard.

Best Augments

Slightly Magic Roll and Feeling Lucky suit the early game; Glass Cannon II and Jeweled Lotus I support the mid game; Baron's Lair and Upward Mobility close it out.

Positioning

Lillia, Fiddlesticks, Diana, Rakan, and Yorick wall the front. Keep Ahri and Alune in separate backline corners.

Flex Units and Alternative Carries

Karma is the flexible early utility slot.

Strengths and Weaknesses

Two real AP carries make this comp resilient to a single bad item drop. Assembling the full Spellweaver count takes a bit more commitment than a simpler two-cost reroll, earning its Medium rating.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Weave Got This fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.

See what's in the guide