BPatch 18.1
Warwick's Wolf Pack TFT Set 18 Ranked Comp
A tier B TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.
RerollLevel 6 Slow RollBlackthornRavager
How to Play
Warwick's Wolf Pack slow rolls at level 6 for a three-star Warwick, whose self-sustain lets him hold the front and deal damage at the same time. Warwick's best Artifacts are a Rapidfire Cannon, Mittens, or Death's Defiance.
Core Units

Warwick
2-cost Carry

Murkwolf
2-cost Frontline

Malphite
4-cost Frontline

Brambleback
4-cost Frontline

Krug
3-cost Frontline

Rek'Sai
1-cost Frontline

Diana
3-cost Frontline

Azir
3-cost Utility
Early Game
Brambleback, Krug, Rek'Sai, and Diana are all cheap Riftbeast-adjacent or Blackthorn frontline. Play a normal econ opening while banking toward level 6.
Mid Game
Hold at level 6 and slow roll for Warwick copies. Place Rek'Sai in the Blackthorn hex if she's three star, otherwise use Krug there instead.
Late Game and Final Board
At level 9, Alune becomes a viable addition for the Lunar bonus if your econ allows the extra push.
Best Items
Warwick wants Titan's Resolve and Sterak's Gage; Murkwolf runs Sterak's Gage and Hand Of Justice; Malphite takes pure tank stats.
Best Augments
Carve a Path and Building an Army I suit the early game; Portable Forge II and Heroic Grab Bag support the mid game; Golden Ticket and Living Forge III close it out.
Positioning
Malphite, Brambleback, Krug, Rek'Sai, and Diana wall the front. Leftover items go to Brambleback once Warwick and Murkwolf are set.
Flex Units and Alternative Carries
Azir is the flexible utility slot; Alune is a viable level 9 addition.
Strengths and Weaknesses
Cheap and easy, with genuine self-sustain built into the carry. Its B tier rating reflects a lower ceiling than the more expensive picks above it.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Warwick's Wolf Pack fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.
See what's in the guide