A tier S TFT Set 18 ranked comp for patch 18.2: how to build it, which items and augments to prioritise, and how to position it.
Fast 9ElderwoodHunter
How to Play
Ashe to Ashes swaps Draven for Ashe in the Elderwood Fast 9 shell, giving you the same tanky five-cost frontline behind two AD-leaning hyper carries instead.
Core Units
Ashe
5-cost Carry
Elder Dragon
5-cost Carry
Sivir
4-cost Utility
Maokai
5-cost Frontline
Taric
5-cost Frontline
Ancient Sentinel
4-cost Frontline
Ivern
5-cost Utility
Vi
3-cost Frontline
Early Game
Play a normal econ opening and hold Ashe or Elder Dragon items as they show up. Vi is a cheap early frontline piece that carries into the final board.
Mid Game
Push through level 8 while banking for your five-cost frontline. Sivir can flex into a third damage source once your carries are online.
Late Game and Final Board
Ashe and Elder Dragon give you two independent hyper carries; prioritise Ashe's items first since she comes online earlier.
Best Items
Ashe wants Spear of Shojin, Red Buff, and Last Whisper; Elder Dragon runs Infinity Edge, Sterak's Gage, and Striker's Flail; Maokai builds pure tank stats.
Best Augments
Level Up, Hedge Fund, and Luxury Subscription are the top econ picks; Late Game Specialist and Late Game Scaling support the transition.
Positioning
Maokai, Taric, Ancient Sentinel, and Vi wall the front. Keep Ashe, Elder Dragon, and Sivir spread across separate backline corners.
Flex Units and Alternative Carries
Sivir is a flexible third carry slot once your frontline and main two carries are stable.
Strengths and Weaknesses
Two genuine hyper carries give this comp a very high ceiling. It's Hard and gold-intensive like every Fast 9 build in the patch — a rough early game leaves you stranded short of level 9.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Ashe to Ashes fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.