A tier A TFT Set 18 ranked comp for patch 18.1: how to build it, which items and augments to prioritise, and how to position it.
Fast 8Elderwood
How to Play
Elderwood Draven is a five cost heavy, slow, greedy comp with the single highest win rate recorded on op.gg in the early set, though that number comes from one source alone and isn't yet independently confirmed. Treat it as a strong A tier pick with real S tier upside rather than a guaranteed top choice.
Core Units
Draven
5-cost Carry
Ezreal
4-cost Utility
Gnar
5-cost Frontline
Ivern
5-cost Frontline
Kennen
5-cost Frontline
Early Game
This comp is expensive to assemble, so prioritise economy over board strength early. Ezreal is the cheapest piece and can be played from the mid-game onward.
Mid Game
Push through level 8 while banking gold for your five cost frontline of Gnar, Ivern, and Kennen. Draven himself doesn't need to be found until you're close to your final board.
Late Game and Final Board
Once Draven is itemised behind three five cost tanks, this comp has a genuinely high ceiling, reflected in the highest single win-rate figure found anywhere in this research. It's flagged as hard to execute, so expect it to reward patience more than quick assembly.
Best Items
Guinsoo's Rageblade and Kraken's Fury together are Draven's core attack-speed build, with Deathblade as a raw-damage alternative third slot.
Best Augments
No augment showed up consistently enough across sources to call out with confidence here; prioritise general econ and combat augments that fit whatever board you're building toward.
Positioning
This comp runs an unusually five-cost-heavy frontline; spread Gnar, Ivern, and Kennen across the front row and keep Draven alone in the safest backline corner.
Flex Units and Alternative Carries
An Inferno-flavoured variant swaps in Elder Dragon, Maokai, and Taric for the Elderwood frontline; the Draven core and overall plan stay the same either way.
Strengths and Weaknesses
The highest recorded win rate in this entire research, though from a single source, so treat the ceiling as real but not yet fully proven. The comp is slow and gold-intensive to assemble, which is its main practical weakness.
Want to actually climb with this?
The free breakdown gets you started. The guide gets you to gold-plus.
This page covers the Elderwood Draven fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st: the stuff that doesn't fit in a free writeup.